j4reporting
j4reporting
maybe someone with more insight could comment what's happening here? The liff in rm_resurgence ( re:Mobilize mod[ version 1.2b](https://www.slipseer.com/index.php?resources/re-mobilize.239/history) ) will work with slight less precision for host_netinterval. The culprit...
I didn't knew that QBJ2 was also bugged. For peril ( at least the first elevator ) you would need to bring back the host_phys_cst_ticrate cvar and set it to...
I have the impression that MAX_PHYSICS_FREQ (71.9990) is a bonus overall. Need to test more, but with this tweak the player's movement feels more responsive. With MAX_PHYSICS_FREQ(72) there seems to...
a pusher is also a platform that moves horizontally (e.g. in DM2 ) or any other direction. Can you pls try if you can reproduce this in QSS? I tried...
I guess it depends on the HW. I can definitely reproduce the issues with QSS ( latest git ) on Linux and WIndows. Different results with various host_maxfps settings. Player...
Sorry I did the tests on Linux only. QSS works on Windows (same HW). Also tried the included qss windows version from 2022 (the failback version available on triptohell )...
as of firefox 137, the option `media.ffmpeg.vaapi.enabled` has been replaced by `media.hardware-video-decoding.force-enabled`
The option media.hardware-video-decoding.force-enabled has been around for some time, FF137 has now dropped the redundant ffmpeg.vaapi pref.
you're right. Mpv loads the system installed dll. The bundled d3dcompiler_43.dll is in fact a renamed d3dcompiler_47.dll. Probably this was needed for some previous windows releases ( Win7 )?
I did a quick test on linux with a xbox360 gamepad last night and it's the same issue. I couldn't look around with the right stick. A test today on...