j4reporting
j4reporting
the console cursor also changes the flashing frequency with different values for com_gameHz
looks goot so far, played up to 1st airlock in mars city underground. There is an issue with the air supply though. It can be manipulated by changing com_gameHz while...
It was a coincidence, I changed the setting while i was still in the airlock, but after I already initiated the airlock cycle. I wonder what other scripted/timed events could...
> > nothing feels very good so far > > why not? aaaaah. damn. **No stutter, nothing. Feels very good so far.**
what would be the best map/location to test the soft particles?
> What could still be considered: > > Right now it only works if filenames stick to the pakXX.pk3 naming convention. For better content identification, it'd be great if any...
Might be related. Noticed something similar in rm_resurgence (re:Mobilize 1.2), when taking the lift up from level 0 to level 1 in the trident building, Lift will reverse the direction...
> > Another thing I wanted to test, is adding a CVAR to always force the physics to tun at the fixed rate = 72 Hz, i.e. which effect is...
just noticed: the elevator arrives on level 1 in rm_resurgence in a coop game ( one player connected ),
> Not tested @Placo patch yet. reverting the remaining bits of https://github.com/Novum/vkQuake/commit/d2c34b38b3fe566873a414e28dea4ef1f0ddafd9 in host.c , already partly reverted with https://github.com/Novum/vkQuake/commit/25cebeb1e05ddee6484f04b78b41c2eb6396665e , brings this closer to QSS and ironwail again. lift...