Ivan Popelyshev

Results 621 comments of Ivan Popelyshev

pixi-tilemap works with v5 :)

I did not put it in this plugin however this soilution exists in all plugins: you have to ensure that pixi-tilemap is loaded after PIXI is in window. ```js import...

ou have to clone lib source ("src" folder), then add tint as tile param, there are multiple places. Add it to shader too. Its possible, people did that before

> I dont think I can add it when pixi is initiated so, pixi-tilemap is included after renderer is created? ```js renderer.plugins.tilemap = new TileRenderer(renderer); ``` something like that

honestly, i dont know where Renderer is in GDevelop.

You can hack the method `render()` and if there's no plugin - create one. Just copy it and assign to prototype of whatever class is there. I think i'll remove...

Ok, so, apparantly in UMD build referece to utils might be wrong, i have to check it! Btw, since you are here , tell me, is GDevelop using `PIXI.Graphics`?

the thing is, tilemap doesn't have bounds, and filter requires bounds. If your tilemap is fullscreen, you can just specify `tilemap.filterArea = app.screen` or `tilemap.filterArea=renderer.screen`, and it'll work just fine....

The problem is that pixi-tilemap doesnt support formats per-se. what you can do is a demo where its used with this format and i post it here. tilemap itself is...