Ivan Popelyshev

Results 621 comments of Ivan Popelyshev

Make it the way I shown several comments ago :) Yes you'll have a bit of a problem depending on your coordinate system.

I love those kind of problems. Abstract ones. When you just have to meditate on words or draw some shapes to understand and solve them :) I dont know which...

I will be happy to help my fellow major of CS tomorrow, probably make a demo out of generated textures to show both your and mine version of chunks. We...

you have to determine zIndex of chunk the same way you determined it for individual tiles, then it should work.

Here it is. https://www.pixiplayground.com/#/edit/qPQyCCuYWy7LGyYdB4uyj Do you see artifacts at the right side? Make a proper chunkW and chunkH that bounds are almost squares - and you'll get a good base...

I made it for you to believe in math again! after all those angular projects. I know they produce jelly out of brains :) Honestly, I'm glad to have R&D...

> I'm guessing that in principle it's possible to use, we just have to calculate the position of each tile properly. pixi-tilemap is low-level lib, not something that dictates you...

z-index on shader in 2d is a problemon its own. No, i solve it with correct sorting of elements.

Yes, you can start with old-school sprites then switch to pixi-tilemap when you figure out all coords stuff :)

destroy unused vb and vao. dont need if you can destroy tilemap manually. Also I'd like your input on https://github.com/pixijs/pixi.js/issues/5559 Help that guy a bit, if you can , please...