Ivan Popelyshev
Ivan Popelyshev
It means that I'm still didnt use Tiled for any of my games => i didnt make a parser, but i saw several people do it. Its not like its...
wow, first time i see that app. I'll try it next month, i dont have time for it, sorry :)
tilemap is made for "clear & refill" approach. Usually map is separated to many chunks, each of those are completely recalculated once something was changed inside. You tried to redraw...
Its about math and algorithms, not a low-level solution :) You use diamond tiles in isometry, right? Make your chunks also diamonds, and follow the same order you usually fill...
Order i which tiles are drawn is important. If you make correct order inside chunks and order of chunks inside map, you'll get your overlaps correct. To make that order...
oh, hexagons.. sorry :) so you cant make them square because of same reason - at the left and right sides it has "tooth". but you can make parallelograms or...
look around one hex.If you draw naively, top hexes and left hex are drawn under it. If you use chunks like I drawn, that invariant wont be broken, there's no...
Maybe its your time to draw?
yes, that's the point. You can clear & refill them independently. Each one means one webgl drawcall (every frame), one vertex buffer upload (when its changed). Refill is just double-For...
Show me one chunk