André "Intentor" Martins

Results 7 comments of André "Intentor" Martins

The same should be evaluated to the Resources usage on the Unity Binding Extension.

That's a curious case. It should not happen! I'll take a look into it and release a fix on the next version!

Another idea is to make it easier to remove those subcontainers and all binding references they contain. I can be useful for games with additive scenes.

A test case would be an always available container (destroyOnLoad = false) having all singletons and other containers using those singletons as injections througout their transient classes.

I think the best is not necessarily to add new texts to the documentation, but to create a complete game example using _Adic_.

The name of the methods could be `BindInterfacesFrom()` and `BindClassFrom()`.

This issue could be improved by adding a `To()` and `ToSingleton` methods using anonymous functions with a type definition object, so it's possible to create custom _To_ definitions.