adic
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Binding to a UnityUI object caused RectTransform to bind too
I have observed that binding a GameObject that has a RectTransform to it as a Transform will cause a binding to be made to RectTransform as well:
this.AddContainer (mainContainer)
.RegisterExtension<UnityBindingContainerExtension> ()
.Bind<Transform> ().ToGameObject ("SectorPanel").As ("SectorPanel")
will result in:

That's a curious case. It should not happen!
I'll take a look into it and release a fix on the next version!