André "Intentor" Martins
André "Intentor" Martins
When using children injection in the context root, ensure the execution of the injections in the same order as the Unity's hierarchy.
Update examples to use scene wide injection. Maybe the docs should also be updated to reflect thia better approach.
The idea is to create a binding action that binds to all interfaces of a given type, like: - a class of name MyClass implements IInterface1, IInterface2, IInterface3. - to...
The use of the Resources folder is discouraged by Unity (https://unity3d.com/pt/learn/tutorials/temas/best-practices/resources-folder). The examples should use Asset Bundles.
To make bindings even easier, a system that allows bindings through inspector should be added. It's useful for prefabs and ScriptableObjects and even on AssetBundles.
To make component getting on behaviours even simpler, a attribute could be added that would allow _Adic_ to get that component when the GameObject is injected: ```cs public class SomeBehaviour...
Consider the following scenario: 1. There's a main container with all common bindings; 2. There's a secondary container with all gameplay related bindings; 3. There's another secondary container with all...
Create specific DLLs for: 1. Standalone 2. Android 3. iOS 4. Windows Phone 5. WebGL Additionally, strip editor code to a new DLL.
Create strongly types commands, that could also be used through the Unity UI (e.g. by passing a parameter from a input value). The declaration of the command can have the...
Update documentation with a real world use case for games using _Adic_.