INeedGames

Results 47 comments of INeedGames

Judging from the log at https://gist.github.com/matt-alton/43f13222285101a838fe2dbb48b657be there appears to be a lot of variable usage outside the bot warfare mod, it appears you have other custom scripts running as well...

I am able to reliably recreate the issue 100% of the time. Using the https://github.com/iw4x/iw4x-client and selecting the `local servers`, it'll BSOD. [031824-13031-01.dmp](https://github.com/safing/portmaster/files/14643667/031824-13031-01.dmp) [031824-12125-01.dmp](https://github.com/safing/portmaster/files/14643668/031824-12125-01.dmp) [031824-12593-01.dmp](https://github.com/safing/portmaster/files/14643669/031824-12593-01.dmp) https://github.com/safing/portmaster/assets/751729/5011c0db-8f82-4ff2-8147-0d966a73965c No application specific setting...

> @ineedbots can you also send a debug info of your Portmaster setup sure, [details.txt](https://github.com/safing/portmaster/files/14654458/details.txt)

no issue here, it's more for info

> I also have https://github.com/xlabs-mirror/iw4-gsc-scripts/blob/main/scripts/mp/spawnoverride.gsc available which adds more spawns to SP maps mapents file would be the correct solution

I want this integrated into the scripts, not seperate, also the coding style is completely different. I will implement this.

Need to add csv loading and replace all waypoints to use csv format