INeedGames

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all 4 versions of bot warfare get the same changes (when applicable)

fixed sprinting issue, problem was that the bots were not pressing the forward button when reaching a new waypoint, as for the bot logic for playing the gametype, they play...

Hi, thank you for the wawypoints There are a couple of issues i am noticing with the waypoints however, --- Fault: ![image](https://user-images.githubusercontent.com/751729/121821449-4f9ee800-cc56-11eb-832a-8fc69999cfe9.png) Right here, the two waypoints flush with the...

Theres still some funny links ![image](https://user-images.githubusercontent.com/751729/121848529-6883b980-cca7-11eb-9b6f-44e448b7fa04.png) But no worries, I can fix em up, thanks for the waypoints!

I think i got them all

I ended up using @super23 hardhat waypoints, so no worries

Of course, all contributions are welcomed

Interesting feature request, may also think about adding adaptive difficulties for bots, lower the KDR of a bot, higher the difficulty, and higher the KDR, lower the difficulty

instead of "true" or "false" the dvar needs to be "1" or "0" I guess the dvar table was kind of misleading

how many bots were in the game? what map?