Ray
Ray
@theamazingwaffle @Dacode45 `physac` module was an user contribution and it requires some review (and probably some redesign), just keep that in mind.
This issue is related to https://github.com/raysan5/raylib/issues/1336
@SolarLune actually, I'm not sure... GLFW most probably support them but maybe they are not mapped in raylib...
@konsumer You can take a look to [raylib parser](https://github.com/raysan5/raylib/tree/master/parser), it's a tool to generate json/xml/custom files from raylib.h structs/functions data. Actually, it's intended to automatize bindings generation.
Any progress on multi-touch support for desktop platforms? Is it even possible coding in C? EDIT: It seems [`WM_TOUCH`](https://docs.microsoft.com/en-us/windows/win32/wintouch/detecting-and-tracking-multiple-touch-points) is the way to go on Windows and `windows.h` should support...
@ferreiradaselva, @elmindreda, what is the state of this enhacement? `glfwPushPixels()` idea sounds very interesting to me. It could just update an internal buffer initialized at `glfwCreateWindow()` and then `glfwSwapBuffer()` show...
Hi @elmindreda, just jumped into this again today! I didn't see your answer, thanks for the update! I've been investigating how could I create a `glfwPushPixels()` on windows using GDI...
@Crydsch Thanks for the redesign, I like this approach more than previous one, less breaking changes and a code simplification. Adding the `camera.mode` was also considered in the past. Removing...
@Crydsch Amazing work! I need some time to review it properly and give you a better answer. About the functions `SetCamera*Controls()` they can be removed. I don't know if anyone...
@Crydsch Excuse me for the late response! I couldn't check it yet, I've been out for a week and it's a big PR, I'll answer it properly by tomorrow! :)