Ray
Ray
Actually this issue is still being reviewed, there is also another open issue and an open PR...
@Kirandeep-Singh-Khehra This is a great addition! I find the function name `UpdateModelAnimationBonesWithBlending()` quite long, maybe it can be shortened a bit? I'm thinking about `UpdateModelAnimationPro()`, that, despite not being so...
I think the issue is related to an off-by-one-pixel on lines calculations and I'm afraid that's a GPU-driver dependant issue, very difficult to address. Related to this, we have `DrawRectangleLines()`...
@Bigfoot71 There could be multiple elements involved in the pixel offsets and the rounded corners, from GPU to driver (specially on integrated GPUs). But definitely requires some review. About `DrawRectangleLines()`...
@Bigfoot71 Looks nice, does it work on NVIDIA and AMD? Feel free to send a PR and I'll try on my laptop with NVIDIA and Intel integrated graphics.
Proposed solution was good-enough to hopefully forget about this issue for some time...
This issue has been discussed several times, it implies more code complexity to support a specific use case that probably most raylib users do not need. I'm closing this issue.
@Joonsey @HaxSam when is Zig 0.14.0 being released?
@Joonsey @HaxSam @Not-Nik Note that I have no problem to update the `build.zig` to latest Zig master branch, considering raylib master branch is the `dev` branch. If you agree with...