Ray
Ray
@mashhoodalvi Maybe but it should be investigated... as commented I try to avoid/minimize global states as much as possible...
Two new globals have been added to raygui that could be used to address this kind of issues: ```c static bool guiControlExclusiveMode = false; // Gui control exclusive mode (no...
@njegg OBJ loading was redesigned due to other issues when mixing different number of materials and meshes. It probably needs another redesign.
@x1nixmzeng, @orcmid is right, the license does not seem to be compatible with raylib.
@pfeodrippe Is it possible to do the same with `GetRenderWidth()` and `GetRenderHeight()`? I would prefer to avoid adding this specific function.
@pfeodrippe Afaik, there could be a difference when using RenderTextures but it should be analized more carefully. Still, I prefer not to expose the function on its current form. In...
Some possible renames for consistency: - `GetMouseRay()` --> `GetScreenToWorldRay()` - `GetViewRay()`--> `GetScreenToWorldRayEx()` Name seems more technically correct but maybe more confusing to users?
Added some notes, it seems some changes from raylib master branch get into the changelist. I also note `glad` removal implies a considerable review of `rlgl`, I think it should...
@ColleagueRiley thanks for the review, added some comments...
> Compile RGFW directly with Rcore_desktop_Rgfw.h via RGFW_IMPLEMENTATION @ColleagueRiley Wow! Does it really work??? I didn't know collisions could be avoided that way!