freq-mod

Results 224 comments of freq-mod

The first one is an actual bug. The second one is an intended behaviour, AY works like that

Unable to replicate on dev92. https://user-images.githubusercontent.com/32672779/166890597-6e24d070-d5da-4d91-bd8b-680da67c1ea0.mp4

I would recommend using Nuked-PSG emulation core, as it should be nearly 100% accurate, if it is an emulation bug https://github.com/nukeykt/Nuked-PSG

>Aside from it being the other way around (the 8 8-bit channels are software mixed into the output) That's weird, many souces claim that this PCM sound source nominally produces...

I would like to request Konami K053260 - one of thousands of YM2151 PCM companions, used in some later Konami arcades. More info: https://vgmrips.net/wiki/Konami_K053260

how about in the file drop down menu? ![Przechwytywanie](https://user-images.githubusercontent.com/32672779/193310420-25b547fa-843e-4ac1-9dc8-b81d1a9efd7c.PNG)

EDIT: The same thing happens with the normal .BTI instruments :eyes: So, it's not a problem with file type checking...

GDB backtrace, in case anyone can help with identifying the cause of this bug: `Thread 1 "BambooTracker" received signal SIGSEGV, Segmentation fault. [Switching to Thread 0x7ffff387ac80 (LWP 10093)] 0x00005555556215f8 in...

YM2203 is essentially a subset of YM2608, so the only chip worth considering is TED: 2ch, the first channel produced a square wave and the second could produce either a...