freq-mod
                                            freq-mod
                                        
                                    For that, problem is like with (AD)PCM and PSG - even in WOPN ver3 draft there isn't any definition for FM3ch flag. So, first, bank format would have to be...
MAME has a good SN76489A emulation core that's not ridiculously outdated - https://github.com/mamedev/mame/blob/master/src/devices/sound/sn76496.cpp so it would be useful as an OPN2 companion.
Also - [PMD.tar.gz](https://github.com/Wohlstand/libOPNMIDI/files/6083848/PMD.tar.gz) example songs
>from which is deduced a sample rate 55.930 kHz Interesting, I thought YM2151 has a sample rate of 62400 Hz, as provided here: http://snesmusic.org/hoot/v2/faq.php
Please ping. This feature will be very useful for me, when ripping OPLL instruments
In case of OPL3, there aren't algorithms per se. In 4-op mode, there are four possible permutations (so, like algorithms): 1. Check the 4-op instrument checkbox 2. Set the synthesis...
AppVeyor's automated CI devbuild (http://wohlsoft.ru/docs/_laboratory/_Builds/win32/opl3-bank-editor/opl3-bank-editor-dev-win32.zip) with Nuked OPL3 emulator doesn't work: `Cannot load inpout32.dll for hardware OPL playback` I don't have OPL3-based soundcard...
Did that and it's alright now. Thanks for the fix @jpcima!
>A little question about inpout32.dll. Is here the 64bit version for it? Otherwise, 64-bit OPL3-BE won't support it... I think 64-bit version is `inpoutx64.dll`, I'm not 100% sure though... EDIT:http://www.highrez.co.uk/downloads/inpout32/
it might be useful then: [stunts music.zip](https://github.com/Wohlstand/OPL3BankEditor/files/2375390/stunts.music.zip)