Elie Michel
Elie Michel
Yeah I am planning on syncing with 2.82. I try to sync with releases rather than with master, I feel it is a good trade-off between being a bit late...
(I am @Elie on blender.chat) Ok yeah I'm not using the clang format yet, maybe deactivate your autoformat for now on this branch, I'd avoid mixing up formatting stuff with...
Also, I have some ongoing uncommitted work about what I was saying in the previous message, which is why I haven't updated yet. Ok for formatting, since I'm no longer...
Test plugins are in the repo here: https://github.com/eliemichel/OpenMeshEffectForBlender/tree/openmesheffect/intern/openmesheffect/plugins Building the branch should build `openmesheffect_color_to_uv.ofx`, `openmesheffect_identity_plugin.ofx`, etc. You can just test with a cube where you add an Open Mesh Effect...
Mmh sorry if I make you work again but would you mind if I push what I was doing first and you sync from that? I was working this last...
Thanks, Done. You can go ahead!
Problems are 1. you merged with master rather than 2.82 release as I suggested above; and 2. after putting some though in it, unless it causes major reading issue, I'd...
> all the mesh data should be put into a struct instead of the multiple variables like it is now Can you be more specific?
I admit `mxfModifier.` is messy, it is actually kind of the `main` where I put stuff before it eventually gets cleaned up into separate file. I try to contain messiness...
There is already a notion of vertice and face. Adding edges is being discussed for cases in which one needs to attach custom attributes to them. But I am still...