Elie Michel
Elie Michel
Hi @iwaburi, Thanks for your interest! Could you run blender from command line (`cmd`) so that you get a log after the crash? Then copy paste the whole content of...
Use a capture made with RenderDoc v1.10, the last version of this add-on (v0.3.5) and the last version of Blender (2.91). Even though other combinations can work this is the...
You can have different versions of RenderDoc at the same time (especially if getting the Portable versions on the download page), but you cannot have multiple versions of the same...
@nimitz2000 try to install Visual C++ redistributable: https://support.microsoft.com/en-us/topic/the-latest-supported-visual-c-downloads-2647da03-1eea-4433-9aff-95f26a218cc0
Maybe just restarting after the installation, then I don't know, the problem does not occur in my code, it occurs in Python's subprocess module, in the way it creates a...
There is interest, I have a base in Unity because the Blender -> game engine workflow is a priority! The content of the [host](https://github.com/eliemichel/OpenMfxForBlender/tree/openmfx/intern/openmfx/host) directory can be reused as is,...
We are currently working on using USD as a base for our exchange format. OpenMfx would add extra Schema to handle node graphs defining parametric shapes. In the meantime you...
The way MaterialX is handled in USD is a possible source of inspiration indeed!
Hi @EitanSomething, yes it is. I'm not rushing cause I have other projects as well, but I still need this somehow. I'm hopping to release a slithly more mature version...
The Houdini's HDAs would be loaded using a dedicated Open Mesh Effect plugin: https://github.com/eliemichel/MfxHoudini The usage will be to get MfxHoudini.ofx (the core plugin), drop the HDA next to it,...