Axel Gneiting
Axel Gneiting
If we merge this then we should remove all the other scaling code. I was hesitant doing this before because it requires the GUI to be rendered in a separate...
I'll take a look
Still want to merge this btw. Just haven't had time to look at it. I basically want to verify first if it's not better to just realloc the render targets...
I just have bad memories from using resolution scaling based on viewports. But I think we don't do any bilinear sampling of render targets (which causes problems at the borders)...
I'm okay with merging this, but I think we should just remove the screen effects path completely with the same PR.
I would just kill it. I'm not attached to that code :)
I have never heard of this before. Do you have a screenshot of the effect in question?
I see. It's kind of unlikely that I will add this obscure feature. Was this even enabled by default? Probably not?
So an obscure cvar, as I thought.
I think I know what this is and I don't think it's an easy fix. This probably originated from moving the lightmap calculations to world space instead of texel space....