Axel Gneiting

Results 79 comments of Axel Gneiting

If we merge this then we should remove all the other scaling code. I was hesitant doing this before because it requires the GUI to be rendered in a separate...

Still want to merge this btw. Just haven't had time to look at it. I basically want to verify first if it's not better to just realloc the render targets...

I just have bad memories from using resolution scaling based on viewports. But I think we don't do any bilinear sampling of render targets (which causes problems at the borders)...

I'm okay with merging this, but I think we should just remove the screen effects path completely with the same PR.

I would just kill it. I'm not attached to that code :)

I have never heard of this before. Do you have a screenshot of the effect in question?

I see. It's kind of unlikely that I will add this obscure feature. Was this even enabled by default? Probably not?

So an obscure cvar, as I thought.

I think I know what this is and I don't think it's an easy fix. This probably originated from moving the lightmap calculations to world space instead of texel space....