Axel Gneiting

Results 79 comments of Axel Gneiting

This looks perfectly fine to me https://github.com/libsdl-org/SDL/blob/5968f3d828aaf28a28763fce794020fc8239a35a/build-scripts/gen_audio_resampler_filter.c

I'm pretty sure I don't want to implement OpenAL specifically, but there seems to be some questions open regarding sound, so I'll keep this open for now.

SDL2 does high quality filtering, I already established that.

Please squash this and run clang-format.

It's also easier to keep track of what was actually changed @sezero Does this look okay to you? Any red flags functionality wise?

Closing this. Will port if it eventually lands in QuakeSpasm upstream.

The menu is getting a bit crowded, maybe I need to add more sub-menus for game settings like this.

You need to put it in `autoexec.cfg`.

Consider reporting this upstream to QuakeSpasm. Not sure if I want to break their behavior.

Happy to accept patches, not interesting in doing this myself