Axel Gneiting
Axel Gneiting
Looking at TrenchBroom downloads from github the distribution is about 80% Windows, 15% Linux and 5% macOS. Not sure how that translates to actual players though.
> This wouldn't affect this project, right? That's the point. QuakeSpasm and other ports would stop working.
I did some amount of work here: https://github.com/Novum/vkQuake/commit/1c2ddd90041fd277a5f2a37452e5d95858309565 This will produce a universal binary. But I'm not sure if that's actually the right way to approach this. Manually making an...
Their scripts might be useful. Don't understand why they don't want to upstream changes.
Yeah, the interesting stuff is in common: https://github.com/MacSourcePorts/MSPBuildSystem/tree/main/common
@tomkidd Thanks for the detailed response. I will get back to you later.
I think this is a bug. Hit this before as well.
Thanks for the detailed response, I wondered if it's something Metal can't support. The use case is to enable SSAA without having to do anything special with the shaders. I...
Yes of course there is a noticable difference. Shading aliasing is a thing, even more so with modern PBR techniques. Most people these days use temporal super sampling to deal...