Robin Kertels

Results 437 comments of Robin Kertels

Depends on how the game manages memory. It's not uncommon for games to decide the size of their texture streaming pool based on available VRAM.

> VRAM shouldn't be an issue. Are you sure about that? I've seen Diablo 4 use 20GB of VRAM at max settings. It's a pretty broken in that regard.

So VRAM is full. Performance probably drops off the cliff because the game re-allocates some performance critical resource and it ends up in system memory this time around.

> I am just curious as to why does it run smooth when in settings screen or while the map is open. But I guess no rendering is being made...

On Windows it's handled by WDDM, a part of Windows itself.

This is a known issue. WDDM on Windows will do a lot of work to mitigate performance problems once you exceed the amount of available VRAM. Linux drivers generally don't...

@HamilcarR Like shmerl said, please open a new bug report. > 01bc:err:vkd3d_queue_flush_waiters: Failed to submit queue(s), vr -4. This is not the same problem at all.

> Nvidia Mesa llvmpipe (LLVM 15.0.7) LLVMPipe is a software renderer, so it doesnt use your GPU. Make sure you have a recent version of the Nvidia GPU driver installed.

That apitrace is useless unfortunately. It's practically empty.

@SirSAC There's no way that altering a couple of build flags will make any difference here and I would appreciate it if you didn't spam that under any open issues...