Robin Kertels
                                            Robin Kertels
                                        
                                    @brujo5 That's off topic for this PR. I've investigated this and at least in the case of Wind Waker, it dies on a discard call which is basically impossible to...
What's the state of this PR? Anything I can do to help land it?
How do I reproduce the Vulkan validation error? You don't do self-copies, do you? (Copying from one layer of an image to another for example) Also, is it at all...
That error seems like a setup issue with the Vulkan validation layers. As to why my patch broke things: we probably need to end the render pass before doing the...
Did you make sure your Vulkan SDK is up to date? Also, does the validation error say which layer is the problem? Apparently it's caused by broken Vulkan layers and...
*sigh* Maybe we need to #ifdef this for Android or disable it on AMD systems.
Please provide some information about your system. OS, Wine version, GPU, driver version On top of that please upload Proton logs.
This is a problem with the game. It does that on Windows too.
> Wine version: none VKD3D-Proton does not support Windows. > edit. forgot to say that the x86 version works, it's the x64 that has this problem for some reason. That's...
Windows is simply better at vram management and there isn't really anything vkd3d-Proton can do about it.