webxr-input-profiles
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WebXR Gamepad assets, source library, and schema
Test page currently uses three.js, but there are other engines that would be good to include as options for rendering.
(not sure if this is the right location for this ticket so please inform me if it needs to be moved) I am encountering difficulty in implementing HTC Vive Trackers...
Some thumbsticks/touchpads have a deadzone in the middle to mask jitter in the sensor data. Determine if this information needs to be included in the schema and/or if the source...
After some back-and-forth discussion, it was decided that the the mapping files will require assets to at least be available as FBX or glTF/glB. We'll look into what an extension...
**Profile id** pico-neo3 **Describe the bug** On some glTF viewers, the pico-neo3 model face is backward. **To Reproduce** Steps to reproduce the behavior: When viewing the pico-neo3 profile models on...
Should resolve the viewer problems in issue #254 Following commit https://github.com/immersive-web/webxr-input-profiles/commit/ec044381753a5d00154711b91cf6f50804df6f52 I replaced all instances of `motion-controllers.module.js` with `motion-controllers.js` I tested using: ``` npm install npm run build npm run...
**Describe the bug** The Profile Validator linked from the Readme currently throws a fetch error: https://immersive-web.github.io/webxr-input-profiles/packages/viewer/dist/index.html ![image](https://github.com/immersive-web/webxr-input-profiles/assets/2693840/28c01378-ed01-4abd-bb16-90690c07d95e) **To Reproduce** Steps to reproduce the behavior: 1. Open https://immersive-web.github.io/webxr-input-profiles/packages/viewer/dist/index.html 2. Note you...
**Profile id** generic-hand **Describe the bug** Looks like while in https://cdn.jsdelivr.net/npm/@webxr-input-profiles/[email protected]/dist/profiles/generic-hand/, `left.glb` and `right.glb` both are ~90kB and contain skinning information, in the latest version in this repo they don't...
The `rootNodeName` property is for most part being auto-generated but subsequently not used in either the viewer or motion-controller packages, which seems to have led to most assets not having...
**Profile id** `oculus-touch-v3` **Describe the bug** When pressing the squeeze button a gap appears around the model through which the background environment can be seen. **To Reproduce** Steps to reproduce...