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WebXR Gamepad assets, source library, and schema

Results 56 webxr-input-profiles issues
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The Meta Quest Controller Pro was released with a bunch of new features. These features are exposed as buttons so we want to describe them in the json file. However,...

Bumps [parse-path](https://github.com/IonicaBizau/parse-path) to 7.0.0 and updates ancestor dependency [lerna](https://github.com/lerna/lerna/tree/HEAD/core/lerna). These dependencies need to be updated together. Updates `parse-path` from 4.0.1 to 7.0.0 Release notes Sourced from parse-path's releases. 7.0.0 Add...

dependencies

Removes [jsdom](https://github.com/jsdom/jsdom). It's no longer used after updating ancestor dependency [jest](https://github.com/facebook/jest/tree/HEAD/packages/jest). These dependencies need to be updated together. Removes `jsdom` Updates `jest` from 24.9.0 to 29.1.2 Release notes Sourced from...

dependencies

Bumps [moment](https://github.com/moment/moment) to 2.29.4 and updates ancestor dependency [rollup-plugin-license](https://github.com/mjeanroy/rollup-plugin-license). These dependencies need to be updated together. Updates `moment` from 2.24.0 to 2.29.4 Changelog Sourced from moment's changelog. 2.29.4 Release Jul...

dependencies

`@webxr-input-profiles/motion-controllers` was updated since the `1.0.0` release. It would be really great if the fresh version could be released

motion-controller

**Describe the bug** Transient pointers on Vision OS currently have this information: ```js { targetRayMode: "transient-pointer", profiles: ["generic-button"], } ``` Unfortunately that causes an exception in `new MotionController()`, likely because...

motion-controller