webxr-input-profiles
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pico-neo3 glb are broken on some viewers
Profile id pico-neo3
Describe the bug On some glTF viewers, the pico-neo3 model face is backward.
To Reproduce
Steps to reproduce the behavior:
When viewing the pico-neo3 profile models on the WebXR Input Profile Viewer https://immersive-web.github.io/webxr-input-profiles/packages/viewer/dist/index.html
The models faces are backwards
The same is with the Unity WebXR Input Profiles Loader https://de-panther.github.io/webxr-input-profiles-loader/Build/
Seems like there are issues with three.js r142 using https://gltf-viewer.donmccurdy.com/
Expected behavior
Khronos glTF-Sample-Viewer https://github.khronos.org/glTF-Sample-Viewer-Release/
Manage to load it as it should
The bug is in the viewers, but maybe the models should support older viewers for better reach.