Tan Jian Ping
Tan Jian Ping
I tried exporting a simple project [gd-YAFSM.zip](https://github.com/imjp94/gd-YAFSM/files/11607489/gd-YAFSM.zip) and it works without problem, can you try exporting this project and see if this output any error? If it works, I guess...
Confirmed, I am getting similar errors for uploading game build from [gd-YAFSM-demo](https://github.com/imjp94/gd-yafsm-demo): ``` [GODOT] USER SCRIPT ERROR: Parse Error: Function "_init()" not found in base RefCounted. [GODOT] USER SCRIPT ERROR:...
@DSPerson Cool, I hope pan and magnify gesture will be supported by more OS in the future(https://github.com/godotengine/godot/issues/13139) Just one thing before merging, can you make the `scale` variables as constants?...
I tried to reproduce the bug with a simple state machine, but it works fine: https://github.com/imjp94/gd-YAFSM/assets/11486079/66393c8f-57dd-4cc2-9191-d0063272c5e5 Can you provide a minimal project that can reproduce the bug?
Yeah, agree. This can be easily fixed by removing the class name
It seems Godot 4.0 editor only recognize custom resource through class_name. Will keep it this way for now, hope fully namespace will be supported soon, see https://github.com/godotengine/godot-proposals/issues/1566
It still works for me, please make sure the new name is not in used https://github.com/imjp94/gd-YAFSM/assets/11486079/c1cecd98-e720-412c-8317-36317abf393d
State machine is simply for state management, it doesn't handle animation. Anyway, I don't think you can yield for animation tree, so I would say animation player
There are 2 problems I can tell from the output: 1. UIDesignTool is unable to identify your ttf fonts from "res://textures", see [Import TrueType Font(.ttf)](https://github.com/imjp94/UIDesignTool#import-truetype-fontttf) 2. Your control node already...