Errors when running a release build
When doing a windows build of my game, both debug and release, these errors happen exclusively in the release build. The game runs normally with a debug build.
I tried exporting a simple project gd-YAFSM.zip and it works without problem, can you try exporting this project and see if this output any error?
If it works, I guess the resource are not properly exported or loaded. And make sure the resource path in scene file is correct, it happens a lot on Windows since it is not a case-sensitive system.
Yup, looks like there are very similar errors making a build of this without touching the project files. Same issue I had on my personal project of working with debug build but not with a release build
I had the similar error using the version 0.6.1 of the addon and Godot 4.1.1.
Updating the addon to the version 0.6.2 fixes the issue in my case.