[Enhansment] Add YAFSM prefix to all classes.
Having classes like State and etc can be misleading and hard to distinguish it from another classes with same name(which are common).
Yeah, agree. This can be easily fixed by removing the class name
It seems Godot 4.0 editor only recognize custom resource through class_name. Will keep it this way for now, hope fully namespace will be supported soon, see https://github.com/godotengine/godot-proposals/issues/1566
Whilst I agree that namespace support would be more than welcome (and not just for plugin authors) this does not seem to be coming any time soon. So far the only reasonable alternative is to use a prefix.