Tan Jian Ping

Results 68 comments of Tan Jian Ping

I see, thanks for the info, will give it a try =)

Thanks, that's interesting! I think I will go with the Github Releases API solution, this is what I can think of now: - The config will probably looks like this...

I have no planning to implement this yet, not in the near future for sure, as I am busy with my own game project

Yes, because currently gd-plug doesn't verify installed files when executing any commands. But it is totally doable, as all the files installed have been listed in `./plugged/index.cfg` under `dest_files` Current...

@russmatney One of the main reason that I wished to make `verify` a command on its own, was because it can be a really slow process to verify every single...

It is the same in vscode =( ![Screenshot 2024-04-06 173011](https://github.com/imjp94/gd-plug/assets/11486079/d99fe9db-ed1a-42e1-aeef-bd4e4bdc4209) I guess it is because `.gdignore` only stop importer from importing files, but not native resources like gdscript, see https://github.com/godotengine/godot/issues/20743#issuecomment-410759257...

I just think of an easy way to support this PR in the future. Change `const DEFAULT_PLUG_DIR = "res://.plugged"` into environment variable, so that user can change the default path...

Confirmed, there seems to have some kind of weird offset when the graph is scaled. Thanks!

Can you provide a minimal project to reproduce the bug?

Hmm... I don't have a Mac to debug this Can you try changing the shortcut for undo to anything else and test if it works? Then, revert the shortcut for...