Tan Jian Ping
Tan Jian Ping
I see, thanks for the info, will give it a try =)
Thanks, that's interesting! I think I will go with the Github Releases API solution, this is what I can think of now: - The config will probably looks like this...
I have no planning to implement this yet, not in the near future for sure, as I am busy with my own game project
Yes, because currently gd-plug doesn't verify installed files when executing any commands. But it is totally doable, as all the files installed have been listed in `./plugged/index.cfg` under `dest_files` Current...
@russmatney One of the main reason that I wished to make `verify` a command on its own, was because it can be a really slow process to verify every single...
It is the same in vscode =(  I guess it is because `.gdignore` only stop importer from importing files, but not native resources like gdscript, see https://github.com/godotengine/godot/issues/20743#issuecomment-410759257...
I just think of an easy way to support this PR in the future. Change `const DEFAULT_PLUG_DIR = "res://.plugged"` into environment variable, so that user can change the default path...
Confirmed, there seems to have some kind of weird offset when the graph is scaled. Thanks!
Can you provide a minimal project to reproduce the bug?
Hmm... I don't have a Mac to debug this Can you try changing the shortcut for undo to anything else and test if it works? Then, revert the shortcut for...