Andrew Robinson
Andrew Robinson
A note to say that with hand tracking disabled, the issue does not occur. I was using controllers only and fairly normal operation (a bit stutter-y on controllers, but zero...
Hey @snipe , can this be labelled as a feature request please? Thanks! 👍
No problem at all, will try this out. Thank you for all your work on this, it's been really interesting diving through your documentation.
A note here that we have successfully tested MV-HEVC natively on the Quest 2 and the Quest 3 and it plays back well. The files were loaded onto the headset...
Hey @konradrvl ! Rough workflow below: 1. Create a 360 animation png sequence, stereoscopic. (Settings are 5760x5760px, over/under stereoscopic 3D) 2. Convert sequence to master ProRes 4444 file with ffmpeg...