Robin Rolf
Robin Rolf
Hello, I encountered an issue with the following code: ```php $start = new Carbon("2022-11-11 22:29:50.000000"); $end = $start->copy()->addMonths(3); $now = $start->copy()->addDay(); echo "diffInMonths\n"; echo $start->diffInMonths($end) . "\n"; echo $now->diffInMonths($end) ....
Hey, I'm currently in the process of evaluating using GNS as a network backend Your wrapper works well (thanks!), but we're having some issues getting the whole thing to run...
**Describe the bug** When unity receives a shutdown request, it forwards it to MonoBehaviour.OnApplicationShutdown and Application.wantsToQuit callback This "request" can be cancelled by [returning false in the Application.wantsToQuit](https://docs.unity3d.com/ScriptReference/Application-wantsToQuit.html) callback. Depending...
**Describe the bug** When disconnecting & reconnecting to a server as a client without reloading the scene, the state of scene network objects is not reset. This might lead to...
**Describe the bug** A malicious client can send as many ReadyMessages as they want and cause observers to be rebuilt every time (potentially slow): https://github.com/vis2k/Mirror/blob/64f247fb32e49e833f4e243ef051056cd3a056df/Assets/Mirror/Runtime/NetworkManager.cs#L1073-L1078 https://github.com/vis2k/Mirror/blob/64f247fb32e49e833f4e243ef051056cd3a056df/Assets/Mirror/Runtime/NetworkManager.cs#L1176-L1184 https://github.com/vis2k/Mirror/blob/64f247fb32e49e833f4e243ef051056cd3a056df/Assets/Mirror/Runtime/NetworkServer.cs#L668-L678 **Expected behavior** NetworkServer.SetClientReady...
Hey! One of the features that's missing from moonsharp that'd make writing lua code a lot more elegant would be support for yielding a coroutine in clr functions In unity...
On windows, when trying to connect to localhost, there seems to be an edge case where instead of timing out or anything like that, windows knows better and raises a...
This would cause an exception when _socket was unset In my case this happened when Thread.Abort()'ing a blocking Subscribe thread
This is very much a work in progress and NEEDS changing before it is ready to merge (no runtime visibility changes and probably needs code cleaning up/commenting) In my past...
Dict lookup uses 6% in an il2cpp build for 121 nts, this ugly patch brings that down to 0.x% I don't like this from a code perspective, so lets talk...