illusiony
illusiony
AVX2 specifically?
Try `d3d12_submit_on_primary_buffer_end` false in `xenia-config.toml`
If you're on canary, it's `xenia-canary.config.toml`
One more thing to try, `render_target_path_d3d12` from `"any"` to `"rov"` and `d3d12_submit_on_primary_buffer_end` to `false` in the new version
3 is now easier after this pr https://github.com/GoldHEN/GoldHEN_Plugins_Repository/pull/42. Now we can iterate through the folder, add or remove the selected plugins entries into the config and toggle them.
Added plugins updater to the list.
https://github.com/GoldHEN/GoldHEN_Plugins_Repository/pull/56 Will allow us to parse module info for title, description and version.
I guess this would work too. ```cpp struct IDRelinkUserData userdata{}; userdata.src_object = reinterpret_cast(obact); userdata.dst_object = reinterpret_cast(pose_ob); ```
> Hi! I'd like to build and test a native ARM build of your version for my MacBook M1 Pro. I'm following this build instructions: > > https://github.com/RPCS3/rpcs3/files/10694905/RPCS3.Build.instructions.txt > >...
Fliprate just tries to unlock framerate in all games that use the sceVideoOutSetFliprate function. Patch state is simply just allowing libhijacker to patch games at all.