illusiony
illusiony
@cirquit might be interested in this new solution, but I still am having trouble on how to calculate frame rate from it. Also found that gray scale is quite limiting...
It was discussed in https://github.com/cirquit/trdrop/issues/70#issuecomment-756535297
Not sure where to comment, they used float for resolution in comics, try that.
editing front buffer broke it 
~~to be more specific, height value (hightlighted in green)~~ nope, w + h is affected 
doubt I will get a response, if anyone has working debugger, set memory breakpoint at `0x81669310`, `0x81669314`, and `0x81669318` during startup for me.
Until we get working homebrew software debugger, it's not possible for now. Simplified code: ```yaml # gravity rush 1.00 # front # UI + front = this breaks comics+ui stuff...
960x544 UI only:   960x544 internal rendering + 720x408 UI (doesn't break UI but outputs at only 720x408 with downsampled 544p frame): 
@Ivanim13 That is what the third image is.
@delon5 I don't know much syntax about it. Besides its not very useful as the patch is still broken and nothing more than a novelty