illusiony
illusiony
https://github.com/illusion0001/illusion0001.github.io/commit/8d209cb I changed the hardcoded colors instead. perhaps there's a better way to do this? 
tried a1512ae74f5b50866755a2dd9bdc7e2dceac805c when clicking on get users, the UI respring. C# error log (before UI respring) ``` See the end of this message for details on invoking just-in-time (JIT) debugging...
Steps to get it working, Inject ps4debug, click connect, get users, wait for dashboard to finish restarting, inject webrte, click connect and get users and it should show you user...
webrte doesn't connect for me for some reason
Same issue for Engine sounds in [Grand Theft Auto IV](https://youtu.be/VscxdZs3Y5o)
@emoose just tested Dead Space 1 with https://github.com/emoose/xenia/commit/7e2a163a51836be07d54959aee134a32b7ffd169 in SVOD and it loaded fine
Shouldn't uint64 be double instead? 1000/16 = 62.5 FPS. 60.0FPS is 16.66666666666667.
pushed with `path_to_utf8` folder name `1r ラ κόσμε ࠀ𐀀 ����� ߿` tested with https://www.cl.cam.ac.uk/~mgk25/ucs/examples/UTF-8-test.txt and some chars from site `0000D6F0 LaunchXexPath: F:\1-x360\1r ラ κόσμε ࠀ𐀀 ����� ߿\default.xex`
Tested on (https://github.com/xenia-project/xenia/commit/45cee3f8710f34c20612401aedb784bb1d41c63c)  [Log](https://cdn.discordapp.com/attachments/308207592482668545/565831818482417727/xenia.zip) state-crash-host remains since the game crash after a few seconds.
Overlap image in first mission is fixed in https://github.com/xenia-project/xenia/commit/35c8b66c939fc35b500764b940b2c3ba9f9b91d3   