Igromanru
Igromanru
Are you sure that it's UE 5.1? However, you need the latest experimental version of UE4SS.
Basically nothing changed. UE4SS is unstable for the game as it was on day one. Latest custom game configurations only fixed vtable changes from last update and maybe `MemberVariableLayout.ini` with...
With `bUseUObjectArrayCache = false` I feel no performance loss. The game doesn't run with same FPS count constantly and it depends highly on environment even without UE4SS. Only one crash...
Wait a minute. Is it the same as #239?
> I actually don't want to build it by myself. Can you please provide builded program? Just wait until the PR is merged and UE4SS is updated.
What I wonder is how the hell are you even using the `SpawnActor` function from `UWorld`? I can't remember a single game where the `SpawnActor` was an UFunction aka. exposed...
> What I wonder is how the hell are you even using the `SpawnActor` function from `UWorld`? I can't remember a single game where the `SpawnActor` was an UFunction aka....
Nobody owes it to you to make a customized configuration for the game you are playing. You haven't even tried it with the latest experimental version. https://github.com/UE4SS-RE/RE-UE4SS/releases/download/experimental/UE4SS_v3.0.1-189-g15085ad.zip If it doesn't...
The function `explode_by_occurrence_with_quotes` has been reworked to recognize `"` as the beginning or end of the string if it is at the beginning or end of the entire command string...
Since we have no Unit tests, I just wrote some code that I put into the `Unreal::Hook::RegisterProcessConsoleExecCallback` function and executed a random command. ```cpp auto split = explode_by_occurrence_with_quotes(StringType(STR("")), STR(' '));...