Igromanru
Igromanru
I've found the solution with disabling the FusedLocationService few days ago. After I have disabled it few times, my android started to crash until I managed to reactivate it. So...
I've tested it several times with Fake GPS as you said (it's a commend solution in internet) and some other apps. But sooner or late Pokemon or also Google Maps...
Why people just won't understand, that switch to "Device only" don't solve it permanently. Got the same answer from the GPS Faker developer. I don't know how, but after a...
The idea is good, but it would make a server bad for other games. Maybe it's also an idea to let only people connect with each other, who got the...
Please put a PreHook support to the top on the ToDo list. Being able to modify parameters before they are getting passed to the original function is very powerful and...
> Pre-hooks are currently a thing if the function is native, if it's a BP function, it's not a thing atm, as the [Lua docs](https://docs.ue4ss.com/lua-api/global-functions/registerhook.html#parameters) say. Just wanted to clarify...
Isn't it obvious why you can't call `ExecuteAsync` in `ExecuteInGameThread`? You can do it only the other way around. Also provide code if you want help...
You obviously don't understand how variable scope and asynchronous programming works. And I'm not planning to spoon feed you. Learn the basics first. Then you will understand why `TestAsync()` returns...
> > I don't know how to lay out the lua environment for ue4ss and the coroutines don't seem to work `lua_pcall returned LUA_ERRRUN => attempt to yield across a...
Can you please pull latest main into your branch and resolve conflicts, I would like to test it.