ickshonpe
ickshonpe
> [@ickshonpe](https://github.com/ickshonpe) Are you proposing that we make `Style` require `Node` and use `Style` as the public interface? If we pursue this approach—moving most of `Style`'s components into `Node` and...
I suspect it won't help but can you test this with #16097.
You could just make a fork of bevy 14, set the taffy version to 0.6 and backport #16067 (which only changes a few lines). Don't worry yourself if that seems...
> This going to have merge conflicts with its sibling PR, but ping me tomorrow and I'll get this in. Weren't too bad, should be ready now.
It doesn't seem like it's enabled transitively, the `text2d` example runs without `bevy_text` but everything else: ``` cargo run --example text2d --no-default-features --features "android-game-activity android_shared_stdcxx animation bevy_asset bevy_audio bevy_color bevy_core_pipeline...
Yeah optionality made more sense before with the ab_glyph implementation when we had more bugs than features hehe
Wondering if it's more or less confusing to call optional components non-required/unrequired instead 😕
> I like the feature and the API. I'd probably do a smallvec myself, but we should bench that and do it in follow-up. Yeah it seems to me in...