Ian Chen

Results 52 comments of Ian Chen

I built Garden from source

I reproduced this issue using the debs and summarized my finding in https://github.com/gazebosim/gz-rendering/pull/732#issuecomment-1268804972

not that I know of. In the end, we wrote a plugin that loops through the lights in the scene and call `ShowVisual(false)` to turn them off.

looks like that particular branch with the plugin was lost when migrating a repo from bitbucket to github. So I'll just post the code here. I took out some include...

I wrote down some notes a while ago on possible workarounds for this issue: ========= 1. find a way to mark that a message should not be discarded. This requires...

hi, thanks for looking into this. Since the doc mentions GSOC, we'll be targeting this functionality to the [Ignition / Gazebo](https://ignitionrobotics.org/home) simulator. The mesh loaders have moved to one its...

this issue may be fixed in garden (gz-rendering7). I tested adding a segmentation camera to the actors world and I don't see the broken meshes.

> I think only the last item is left. @iche033 Can we close this issue and create a separate issue for item 4? yes that sounds good to me

There's been some work done on this recently: https://github.com/gazebosim/gz-sensors/pull/308. Maybe worth checking if you have the latest gz-sensors / ignition-sensors version

found a [related post](https://forums.ogre3d.org/viewtopic.php?p=548396#p548396) in ogre forum about depth buffer textures not being cleaned up in ogre 2.x