Ian
Ian
I think so (if I understand correct), as it's doing that all the time anyway. Just remember to call setState on the whole thing to update.
ah maybe I'm misunderstanding then...it will probably depend on your settings, if its mid-animation and you add some points, I'm not quite sure what will happen. Try it :).
I have a feeling it will probably just animate the original line (it kind of uses originalPoints to then build an interpolated state builtPoints, which probably won't be updated), as...
Just to explain a bit clearer... Have 2 Polylines ``` PolyLineLayerOptions( polylines: [ alreadyCompletePolyline, animatingPolyline //(which is the one LineAnimator updates) ]) ``` As you get a new point, you...
Good question, you may be able to if you provide an AnimationController to it, and then use a stop/forward/reverse (although the code looks like it may init a new one,...
Heya, I'm not able to do any testing today to look thoroughly, but just to try and give some ideas...depending on how you are interfacing with it, could you simply...
Just another thought also...if you're using the widget, you can pass it an animationController (not sure I tested this properly, so mileage may very). So you could run your own...
Hi, I think you would have something like... ``` flutter_map_line_editor: git: url: https://github.com/ibrierley/flutter_map_line_editor.git ```
Strange, it should be updated to nullsafety. Are you using the master branch ?
Strange, it should be updated to null safety, and I've tested it with flutter sdk 2.5.2 and 2.8.0. What happens if you run flutter pub outdated --mode=null-safety ? (I get...