iceball
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Open-source rewrite of the VOXLAP version of Ace of Spades.
Currently I see mixed tabs and spaces, non-consistent function names and using POSIX reserved struct names (eg. `foo_t`). It would be nice if we could formalize it and write down...
Re-starting the application via `execv` destroys any connection that external programs have with the process (debuggers, steam overlay etc.). AFAICT the current initialization process goes like this: - main -...
Currently we don't do anything to the linker flags, so we get both a console and the Iceball window when launching on windows. If we were to get rid of...
TTF support instead of having to make bitmaps of fonts. This would allow easier customisation, as well as make #36 feasible. Link that Dany0 thinks could be useful: http://lazyfoo.net/SDL_tutorials/lesson07/
The engine should support light sources at some point. Needs #166
Or something like that. It's a pain when you're messing with config files that are in version control. The game could look for whatever.json, then if that's not found look...
For example, you can place blocks in the air if there is a corresponding block on the opposite side of the map. It also affects AO stuff (mostly because it's...
The gen_classic map gen basically works on a scale of 512x512 and sampling it at the given size. This causes problems when trying to generate maps larger than that (in...
I would like to suggest a couple new settings: Client: boundaries, in % of screen. 0% means no freeaim; 100% means being able to move xhair to a side of...
When Field Of View decreases, you are able to move crosshair towards screen side more without moving the view itself. This behavior makes it hard to use the rifles. Freeaim...