CAAT
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Canvas Advanced Animation Toolkit
CAAT Path incorrectly assumed the starting point is always the first point of the first path segment
EG: when creating a path consisting of arcTo path segments, the first point is NOT the first arcTo path segment point. Path.beginPath should register the specified starting point (like documented...)...
Hi, I added : - the mouse wheel events (Actor.js, Director.js) to the framework, - a demo about it, - some corrections on the build script (sceneCSS.js filename and version.compile.*.sh),...
Initialize proper context in case of webgl throughout caat. Fixes the following errors: WebGL: INVALID_VALUE: vertexAttribPointer: bad size, stride or offset WebGL: INVALID_OPERATION: uniformMatrix4fv: location is not from current program...
removeBehaviour no longer loops forever. also renamed to be consistent removeBehaviour -> removeBehavior deprecated the old function
Hi I'dl like to enableDrag in an element but to disable rotation. In particular when I press Control I don't want the rotation only drag. How can I do that?
First demo I checked and a bummer :) http://jsfiddle.net/hyperandroid/FbNfg/light/ When trying locally I get CAAT.modules as undefined. Was there some refactoring at work in the mean time while the demos...
Hi, I have a CAAT.Foundation.SpriteImage() animation and i would like to pause the animation and position the image paused in a certain frame, i didn't foud nothing like this. It...
Calling setPosition on a body actor does not set the x and y attribute of that actor. It's usually set later (during the physics loop I guess), but until that...
Hi, In mouseDown event, 'time' is undefined. In line 2086 in Director.js MouseEvent.init is called. I think You probably missed last argument (this.currentScene.time). Regards, Jacek