yesfish
yesfish
From [KoBeWi](https://github.com/godotengine/godot/pull/77594) to [EIREXE](https://github.com/godotengine/godot/pull/87966) to here. Issue https://github.com/godotengine/godot/issues/62943.  [instvartest.zip](https://github.com/user-attachments/files/17007393/instvartest.zip) I wanted to fit `instance_uniforms_ofs` into one of the unused push constant slots, but I couldn't figure out how to...
Proof of concept (not ready for the workflow approval): Import ARRAY_CUSTOM# attributes with GLTFDocumentExtension using a function to specify layer name. Also added "Export Attributes" checkbox to the blender importer....
Fixes https://github.com/godotengine/godot/issues/77167 > **Minimal reproduction project:** [test_lightmapgi_dynamic_object_update.zip](https://github.com/user-attachments/files/17414285/test_lightmapgi_dynamic_object_update.zip) 
**Describe the bug** Exporting complicated materials with grouped nodes causes blender to freeze indefinitely. Tracked it down to `__search_from_socket`, where the stack randomly goes up and down about 60 levels...