yesfish

Results 14 issues of yesfish

It would be useful if the stamp, shape and fill tool had an option to account for the size of larger tiles. ![issue](https://user-images.githubusercontent.com/1812087/183300719-38b45746-2876-4360-9fda-991ed78baf0d.png)

feature

Solved the longtime mystery of why the gunboats aren't firing in mission 9. For the longest time, I believed it was intentional, but now I think it was a bug...

Information is lost on deserialization `MSGPACK_OBJECT_POSITIVE_INTEGER` and `MSGPACK_OBJECT_NEGATIVE_INTEGER` is not enough resolution, especially when the format explicitly stores different sized fixint. Please can you provide a way to access the...

I created this helper and think is a much easier way to deal with connections. Maybe entt could provide a built in way to do this? It's like the meta...

enhancement

Windows 10, with IME keyboard layout enabled: Hold down GLFW_KEY_BACKSPACE and an alphanumeric key for 5 seconds, then let go. Input events are blocked for a significant time and finally...

### Environment - OS and version: Windows 10 - VS Code: 1.70.2 - C/C++ extension: 1.11.4 ### Bug Summary and Steps to Reproduce Bug Summary: Launch configuration using "cppvsdbg" ignores...

external

Using ``` sol::state lua; lua.open_libraries(sol::lib::base); ``` creates a mirror of _G at top level called "base". which is undocumented AFAIK. ``` print(base == _G) true ```

### Tested versions 4.2.1 stable ### System information Godot v4.2.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 960 (NVIDIA; 31.0.15.4629) - Intel(R) Core(TM) i5-6600K CPU @...

bug
topic:editor
confirmed
topic:3d

Resource UIDs can now be selected from the inspector in the same way a Resource would be selected. EditorResourcePicker has new path_only property to facilitate the annotation that hides menu...

enhancement
topic:core
topic:gdscript
topic:editor

enhancement
topic:rendering
area:manual