Harrison

Results 56 comments of Harrison

Bumping this issue, why is a `base` table created? Shouldn't it just go to `_G` like in `linit.c`?

Hey, just though I'd bump this issue, because I appear to be running into the same issue regardless of my optimization settings. I have no idea how to work around...

Update: This doesn't work with Brawl for some reason. How do I get it to work?

Hi, sorry if I'm wrong, but while 0x0 is technically an invalid resolution, the pull request seems to add more of an enhancement rather than a bugfix. It would probably...

For anyone looking at this PR, I apologize for the inactivity. Truth is, I haven't really been in the Love2D development scene in some time; I've mostly been busy with...

Sure, but I want to focus on things like that after I polish up WiiLÖVE some more. In the meantime, you can pretty much expect most things other than graphics...

It's likely that WiiLÖVE didn't crash at all and just isn't drawing the texture. This is a known issue, see https://github.com/GRRLIB/GRRLIB/discussions/12#discussioncomment-725819 I'm trying to look for ways around this, but...

Seems that there was also one more issue with the image. libpngu (PNG handling library) can't handle paletted images yet. The original image uses a palette instead of RGB values...

I used GIMP to convert the image from Indexed to RGB. However, I may have found a way to integrate palette conversion into libpngu, so you might not need to...