hotshotp
hotshotp
I cant do much about this, i just connect all the warnings to the warning bus and not really anything else i can do, as asobo does this as well
> Total sound noob... Is `warning_inside` the correct bus to play warnings on the speaker, and `warning_signal` and `warning_voice` the correct busses for headset ones? > https://docs.flightsimulator.com/html/Asset_Creation/Sounds/Master_Mixer_Hierarchy.htm I have read...
This doesn't have to do with it at all, it's a condition thing. I'll take a look
#4997 will redo the logic for the cabin call ;)
Is it just the clunk? The clunk is the doors unlocking which would indeed happen on the ground if you turned the handle
Okay yeah this is not intentional... I'll take a look
@aguther
I have mentioned this before, I removed because it was buggy. I will add it back when we have custom fmgc
> What's the update on that one? @beheh is working on a true FWC so we don't have to fake it. It will come relatively soon
im going to look into it, maybe the insulation setting and i think it could just be a one line change