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[BUG] GPWS/Alt Callouts being directed to Communications Device instead of System Device
Mod Version
Master
Describe the bug
If you set ATC to use Windows communications device then all callouts (GPWS/Alt) are being played on this device (aka Headphones) instead of be played on the System device (Speakers) so if you're not wearing the headphones callouts are not heard.
To Reproduce
- Set 'Communication Device' for ATC
- Take a flight
Expected behavior
Callouts should be on speakers (System device),
Actual behavior
Callouts heard only via headphones (Communications device).
References
Additional context
Was this working before/when did the issue start occurring?
Is this a problem in the vanilla unmodded game?
Discord username (if different from GitHub):
I cant do much about this, i just connect all the warnings to the warning bus and not really anything else i can do, as asobo does this as well
Total sound noob... Is warning_inside
the correct bus to play warnings on the speaker, and warning_signal
and warning_voice
the correct busses for headset ones?
https://docs.flightsimulator.com/html/Asset_Creation/Sounds/Master_Mixer_Hierarchy.htm
Total sound noob... Is
warning_inside
the correct bus to play warnings on the speaker, andwarning_signal
andwarning_voice
the correct busses for headset ones? https://docs.flightsimulator.com/html/Asset_Creation/Sounds/Master_Mixer_Hierarchy.htm
I have read this page like 5 times and never seen the very bottom part as it seemed insignificant. I feel stupid and I stand corrected. I may change this sooner or later, shouldn't be too hard
Very easy to do (miss stuff)! It might be worth a try at least. 👍
Looking into this, I still think that warning_inside
is the correct bus for GPWS and altitude callouts, as on the A320 those sounds are not emitted through the headsets, but instead come through the main loudspeakers next to the PFDs.
From the documentation it sounds like the headset behaviour should only happen when using warning_signal
and warning_voice
(as those are the headset busses), so it's surprising if those are coming in through the headset after all.
Maybe this is an MSFS bug?