hiulit
hiulit
I will when (if ever) it's compatible again with GLES2. Right now it won't work.
I'll give it another try with the stable 4.0, but it wasn't working on previous betas
@TheBlckbird How are running GLES3 on the Pi? It never worked for me
I've compiled Godot 4.0-stable and it crashes :( I'll have to investigate.
I've "successfully" launched Godot 4, but using software rendering `"LIBGL_ALWAYS_SOFTWARE=1" ./godot..blahblah` I've installed the latest mesa drivers and it still crashes using both Vulkan and OpenGL.
> > I've "successfully" launched Godot 4, but using software rendering `"LIBGL_ALWAYS_SOFTWARE=1" ./godot..blahblah` > > I've installed the latest mesa drivers and it still crashes using both Vulkan and OpenGL....
> So i have successfully launched Godot 4.0.2 on the Raspberry Pi 4, by adding two small changes to `drivers/vulkan/rendering_device_vulkan.cpp` .First on the first line of the function with the...
Hi, everybody! First of all, great news, because we have official ARM binaries from the Godot team https://downloads.tuxfamily.org/godotengine/testing/4.2-beta-2023-11-01-linux-arm/ They also released an arm64 toolchain to easliy cross-compile Godot. I'll update...
I think so too. And that goes for the mixins as well. I think the best option would be to remove "bootstrap" from the path, for both the `index.styl` and...
I can reproduce the issue on Godot 3.4.2-stable under macOS Big Sur (11.16.2). Neither signal works.