hiulit
hiulit
Ok, thanks! That's weird :P I'll see what I can find! BTW, I'm using your projects to test in locally and I can see documentation being generated ;) Let's hope...
I've just released v1.1.0. Let's see if I could fix those bugs 🤞 You should just need to run `npm update -g gdscriptify`.
So the first problem has to do with the Moiré effect, in `stretch mode: viewport` it gets worse and it seems to be dependent of the resolution/number of grille lines/scan...
That looks amazing! Thanks! We'll wait for 3.2 then ;) I would still need help though, hehe! Btw, I've just realized that while researching how to create polygons out from...
I don't know how. If someone is avaible to compile them, feel free to send them to me :)
Hey! I just found out a "fork" of this project, with some mono builds https://github.com/TchnlgPsnt/Unofficial-Godot-Engine-Raspberry-Pi/releases/tag/3.3 And also this tutorial on how to compile them https://www.reddit.com/r/godot/comments/kfi0oc/comment/gl4vlpw/?utm_source=share&utm_medium=web2x&context=3
@CodeDoctorDE No, I haven't had the time to take a look at it. If someone is willing to compile the binaries, I'd gladly host them :)
I have never tried to use a custom splash screen. Let me have a look and I'll get back to you.
Maybe integrate this plugin could be useful? https://github.com/philliprower/color-svg-icons
I haven't had time to try Godot 4, but maybe it has something to do with this? https://github.com/hiulit/Delaunator-GDScript/issues/5