mach
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zig game engine & graphics toolkit
Cloning the mach repo and trying to build examples doesn't work. This also happens when I try to build other examples as well. ``` git clone https://github.com/hexops/mach/ cd mach/ zig...
As discussed in Matrix earlier, this begins the complete rewrite of `mach/gpu`. We throw out the old codebase, start entirely from scratch & do it right this time. This also...
Windows CI is currently failing when running `zig build compile-all`: ``` error.Unexpected: GetLastError(1455): The paging file is too small for this operation to complete. ```
https://github.com/hexops/mach-glfw/runs/7709773616?check_suite_focus=true
I'd like to end up with most interesting WebGPU examples out there ported over for people to easily use/consume from Zig. If you'd like to port one of these examples...
After looking into game AI systems I stumbled upon GOAP which a planning system used in games like F.E.A.R, [Tomb Raider] (2013), and more which is generic enough to be...
Once a window is created the GLFW wrapper resets all the hints to default. There is no public API available to set a hint so now we are stuck in...
Look into the best way to approach Android support. Maybe something like a Zig port of https://github.com/brackeen/glfm initially.
Look into the best way to approach iOS support. Maybe something like a Zig port of https://github.com/brackeen/glfm initially.
https://matrix.to/#/!bIJeTLtOHucXQpqIcH:matrix.org/$u4RlZPTkXo8VrObrMSY6rSppArpToyK6ZRIO-F8PBvk?via=matrix.org&via=mozilla.org&via=pythons.space