Hermet Park

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``` [Switching to Thread 0x7fffeee9b640 (LWP 17637)] tvg::Paint::Impl::composite (this=0x7fffb0011930, source=0x7fffb00247e0, target=0x7fffb0011970, method=) at ../src/renderer/tvgPaint.h:113 113 P(compData->target)->unref(); (gdb) where #0 tvg::Paint::Impl::composite (this=0x7fffb0011930, source=0x7fffb00247e0, target=0x7fffb0011970, method=) at ../src/renderer/tvgPaint.h:113 #1 0x00007ffff7ebc313 in tvg::Paint::composite...

@afsalz the fix will be in v0.14.1

Checked in Examples Pass Rate: - OpenGL/ES: 85% - WebGPU: 62%

Checked in Examples Pass Rate: OpenGL/ES: 89% WebGPU: 65%

@SergeyLebedkin here looks a regression: ![wg_fillspread](https://github.com/user-attachments/assets/90278834-1818-4086-ae04-3b20eb48e758)

@SergeyLebedkin @RuiwenTang Darken/Lighten Masking Methods are introduced. See: https://github.com/thorvg/thorvg/pull/2613

GL/WG scene breakage by rectified the behavior: https://github.com/thorvg/thorvg/pull/2714 Main concept change is here: If the scene has a blending option, it would require the intermediate composition surface. backend engines needs...

@RuiwenTang Still ThorVG GL doens't officially cover the `Lottie` example, It has been worse with a resource leak (I guess), `Lottie` performance has been dramatically dropped since v0.14 by this:...

@SergeyLebedkin LottieExtension has been broken: ![image](https://github.com/user-attachments/assets/3fddd1fe-b04e-46eb-8b67-4002ba88ef67)

@SergeyLebedkin sw, gl work nicely. please double-check webgpu side first or bisect the history to find a curlprit. ![image](https://github.com/user-attachments/assets/9ea1e312-3d12-440f-82c0-3b23cce942c9)